Chess Dictionary — S

Chess terms starting with "S" from Chesswick's plain-language glossary.

Terms starting with S (13)

Sacrifice Intermediate
A sacrifice is the intentional surrender of material, such as a pawn or piece, to obtain a compensating advantage like a stronger attack or lasting positional gain.
Sandbagging Intermediate
Sandbagging is deliberately losing games to lower your rating and enter weaker sections for an easier path to prizes.
Seventh Rank Intermediate
The seventh rank (rank 7 for White, rank 2 for Black) is where the opponent’s pawns begin the game, and a rook or queen posted there usually attacks those pawns from behind while restricting the enemy king.
Skewer Beginner
A skewer is a tactic in which an attacker forces a more valuable enemy piece to move along a shared rank, file, or diagonal, thereby exposing a less valuable piece behind it to capture.
Skittles Beginner
Skittles are casual, unrated chess games played for enjoyment and practice, usually in a club’s separate room or corner where players relax, chat, experiment, and review moves together after serious play.
Smurf Intermediate
A smurf is a strong player who creates a new low-rated account to face much weaker opponents, typically for easy wins or low-pressure practice.
Soviet School Intermediate
Definition awaiting review.
Stalemate Beginner
Stalemate is a position where the player to move has no legal moves yet is not in check, so the game ends in a draw.
Stalemate Trick Intermediate
A stalemate trick is a tactical sequence in which a player forces the opponent into a position with no legal moves while the king is not in check, converting a likely loss into a draw.
Swashbuckling Intermediate
Swashbuckling denotes a bold attacking style that willingly accepts material deficits or structural damage to gain rapid development, open lines, and lasting pressure against the opponent.
Swindle Intermediate
A swindle is a tactical resource that lets a player in a lost position force a draw or win by exploiting the opponent’s relaxation and resulting oversight.
Swindling Chances Intermediate
Swindling chances are the tactical or psychological resources that let a player in a lost position provoke mistakes and salvage a draw or win.
Syzygy Advanced
Syzygy tablebases are endgame databases that store perfect-play results and distances for all positions with up to seven pieces, enabling engines to play flawlessly once few pieces remain.