Advanced Chess Terms

Advanced chess terms — the subtler ideas that reward serious study, explained in plain language by Chesswick.

Allumwandlung
Allumwandlung is a chess problem theme in which, across different lines or solutions, a pawn promotes to each of the four possible pieces: queen, rook, bishop and knight.
Babson Task
A Babson Task is a chess problem in which White must reply to each of Black’s four possible pawn promotions by promoting to the same piece to deliver mate.
Bishop Of The Wrong Color
A bishop of the wrong color cannot control the promotion square of its passed pawn, typically allowing the defending king to draw a king-and-bishop versus king-and-rook-pawn ending by occupying the promotion corner.
Centaur
In fairy chess a centaur is a piece that moves either as a knight or as a non-royal king.
Dirty Flag
In chess engine code a dirty flag is a boolean marker that signals cached attack maps or evaluation data must be recomputed after the position changes.
Excelsior
Excelsior is a chess problem theme in which a single pawn advances from its starting square through successive moves to promotion, typically enabling a surprising mate.
Extended Fianchetto
An extended fianchetto develops a bishop to a3, a6, h3 or h6 to control a long diagonal from farther out on the flank than a standard fianchetto.
Fairy Pieces
Fairy pieces are chess units whose movement or capture rules differ from the standard king, queen, rook, bishop, knight, and pawn, used chiefly in variants and problems.
Grasshopper
A grasshopper is a fairy chess piece that moves any distance along queen lines but must hop over an intervening piece of either color to land immediately beyond it.
Lucena Position
The Lucena position is a winning rook-and-pawn versus rook endgame in which the stronger side builds a bridge with its rook to shield the king from checks and promote the pawn.
Syzygy
Syzygy tablebases are endgame databases that store perfect-play results and distances for all positions with up to seven pieces, enabling engines to play flawlessly once few pieces remain.
Windmill
A windmill is a repeating tactical sequence in which a piece (typically a rook or queen) alternates discovered checks with its supporter to capture multiple enemy units on successive moves.