Chess Dictionary — A
Chess terms starting with "A" from Chesswick's plain-language glossary.
Terms starting with A (15)
- Absolute Seventh Intermediate
- An absolute seventh is a rook on the seventh rank that cannot be attacked or driven away by enemy pawns, thereby securing permanent control of that rank.
- Action Chess Intermediate
- Action Chess is the informal North American name for rapid chess at the longer end of the scale, most often G/25 or G/30 with or without a small increment, giving enough time for real calculation while still allowing two or three games in an evening.
- Advantage Intermediate
- An advantage is any lasting edge in material, position, or initiative that improves one player's chances of winning.
- Alekhine's Gun Intermediate
- Alekhine's Gun is a tripled major-piece battery on an open or half-open file with the queen behind two rooks to maximize pressure against a fixed weakness.
- Alembic Beginner
- Alembic is not a recognized term in standard chess terminology and carries no established meaning for any opening, tactic, or strategic concept.
- Allumwandlung Advanced
- Allumwandlung is a chess problem theme in which, across different lines or solutions, a pawn promotes to each of the four possible pieces: queen, rook, bishop and knight.
- AlphaZero Intermediate
- AlphaZero is DeepMind's neural-network chess engine that learned superhuman play through self-play reinforcement learning and defeated Stockfish in 2017.
- Anastasia's Mate Intermediate
- Anastasia's mate is a checkmate pattern in which a knight and rook combine to trap the enemy king, typically with the knight checking while the rook seals an adjacent file or rank and a friendly or enemy unit blocks one escape square.
- Anderssen's Mate Intermediate
- Anderssen's Mate is a checkmate pattern in which a rook or queen checks the enemy king along an edge file or rank, supported by a friendly bishop or pawn that covers the sole flight square while the king's own pieces often block its other escapes.
- Antichess Intermediate
- Antichess is a chess variant in which captures are mandatory and the player who captures the opponent's final piece or leaves the opponent with a lone king that has no legal moves wins.
- Arabian Mate Intermediate
- The Arabian mate is a checkmate pattern in which a knight and rook combine to trap the enemy king in a corner, with the knight delivering check from a safe square while the rook protects it and seals the adjacent rank or file.
- Atomic Chess Intermediate
- Atomic Chess is a chess variant in which every capture causes an explosion removing the captured piece, all adjacent non-pawn pieces, and the capturing piece itself unless it is a pawn, fundamentally changing piece values and king safety.
- Attack Beginner
- An attack is a move or coordinated plan that threatens an opponent’s piece, pawn, key square, or king, forcing them to respond.
- Attacking Monster Intermediate
- An attacking monster is a powerfully centralized piece, usually a knight or bishop, that controls many key squares and generates multiple threats against the enemy king or position.
- Auto-Flag Intermediate
- Auto-flag is an online chess server setting that automatically ends the game and awards the win on time when a player’s clock reaches zero, without requiring the opponent to make a manual claim.