Etiquette — Chess Terms

Tournament conduct and the unwritten rules of fair play — touch-move, draw offers, resignation, and the small courtesies that keep chess sporting.

Beginner

Bullet Junkie Beginner
A bullet junkie is a player who compulsively plays bullet chess with very fast time controls such as one minute per player, often to the exclusion of slower formats.
Cheap Trick Beginner
A cheap trick is an unsound tactical trap or swindle that succeeds only when the opponent overlooks an obvious threat, typically from a lost or inferior position.
Copium Checkmate Beginner
Copium checkmate is chess slang for an imaginary mate the loser clings to while refusing to resign or acknowledge the position on the board.
Skittles Beginner
Skittles are casual, unrated chess games played for enjoyment and practice, usually in a club’s separate room or corner where players relax, chat, experiment, and review moves together after serious play.

Intermediate

Chess Cop Intermediate
A chess cop is an online player who actively polices rules by reporting suspected cheating, illegal moves, or etiquette violations to moderators or platforms.
Clock Surfer Intermediate
A clock surfer is a player who repeatedly glances at the chess clock during the opponent’s turn, usually to assess remaining time and adjust playing speed or risk level accordingly.
Copium Sac Intermediate
A copium sac is an objectively unsound sacrifice played mainly as a psychological coping mechanism in a lost or difficult position.
Elo Farmer Intermediate
An Elo farmer is a player who deliberately seeks games or sections against much weaker opponents to inflate their rating through easy wins.
Fingerfehler Intermediate
A fingerfehler is an unintentional blunder caused by selecting the wrong piece or square through a slip of the hand or mouse, even though the intended move was sound.
Flag Champ Intermediate
A flag champ is a player who repeatedly wins by exhausting the opponent’s clock rather than by checkmate or resignation.
Flag Demon Intermediate
A flag demon is a player, typically in blitz or bullet, who deliberately steers games into mutual time pressure to win on the clock rather than by checkmate or resignation.
Flag Farmer Intermediate
A flag farmer is a player who deliberately maneuvers to win on time by inducing time pressure rather than pursuing checkmate or resignation.
Flag Hanger Intermediate
A flag hanger is a player who refuses to resign a lost position in a timed game, continuing solely in hopes that the opponent’s flag will fall before checkmate.
Flag Lord Intermediate
A flag lord is an informal term for a player who wins chiefly by forcing the opponent to lose on time rather than by checkmate or resignation.
Flag Monkey Intermediate
A flag monkey is an informal term for a player who prioritizes winning on time by exploiting clock pressure rather than seeking a decisive position or checkmate.
Flag Rat Intermediate
A flag rat is a player who deliberately plays low-quality or random moves quickly in fast time controls, hoping to win on time rather than through superior play.
Flagging Intermediate
Flagging is winning a game by time forfeit when the opponent’s clock reaches zero, regardless of the board position.
Post-Mortem Intermediate
A post-mortem is the analysis and discussion of a completed chess game, usually by the players, to identify mistakes, better moves, and lessons learned.
Rating Vampire Intermediate
Definition awaiting review.
Sandbagging Intermediate
Sandbagging is deliberately losing games to lower your rating and enter weaker sections for an easier path to prizes.
Smurf Intermediate
A smurf is a strong player who creates a new low-rated account to face much weaker opponents, typically for easy wins or low-pressure practice.
Time Troll Intermediate
A time troll is an opponent who deliberately slows play or makes nuisance moves to provoke time trouble, errors, or frustration without seeking a normal chess win.