Computer Chess — Chess Terms

Engines, evaluation, and the vocabulary of computer chess: how programs analyse, what their numbers mean, and the terms that surround AI play.

Beginner

Alembic Beginner
Alembic is not a recognized term in standard chess terminology and carries no established meaning for any opening, tactic, or strategic concept.
Engine Eval Beginner
Engine eval is a chess engine's numerical assessment of a position, usually shown in pawn units where +1.00 means white stands a pawn ahead.

Intermediate

AlphaZero Intermediate
AlphaZero is DeepMind's neural-network chess engine that learned superhuman play through self-play reinforcement learning and defeated Stockfish in 2017.
Book Draw Intermediate
A book draw is a position or variation that opening theory or endgame tablebases have established as drawable with accurate play by both sides.
Boomer Move Intermediate
A boomer move is an older chess move or idea, popular before engines, once regarded as sound but shown by modern analysis to be inaccurate or inferior.
Cc Player Intermediate
A CC player competes in correspondence chess, exchanging moves by post, email or dedicated servers over days or weeks rather than in a single sitting.
Centipawn Intermediate
A centipawn equals one-hundredth of a pawn's value and serves as the standard unit in engine evaluations to express fractional material or positional advantages.
Chess Boomer Intermediate
A Chess Boomer is a player from the baby-boomer generation who typically favors classical openings, over-the-board tournaments, and pre-computer-era study habits.
Chess Nerd Intermediate
A chess nerd is a dedicated player who invests heavily in studying openings, theory, puzzles, and engine analysis, often prioritizing deep preparation over casual or over-the-board play.
Discord Prep Intermediate
Discord Prep is collaborative analysis and opening preparation done via group chats on Discord servers among club or online team players.
Engine Junkie Intermediate
An engine junkie is a player who over-relies on chess engines for analysis and move choices, often at the expense of independent thinking and deeper positional understanding.
Engine Monkey Intermediate
An engine monkey is a player who blindly follows computer engine recommendations in analysis or play without grasping the underlying ideas or strategy.
Engine Whisperer Intermediate
An engine whisperer is a player or analyst highly skilled at interpreting chess engine lines and evaluations, then translating them into practical human plans and decisions.
Eval Bar Surfer Intermediate
An eval bar surfer is a player who repeatedly checks the engine evaluation bar during online play to steer move selection instead of relying on independent calculation.
Eval Copium Intermediate
Eval copium is the tendency to rationalize a poor engine evaluation by fixating on minor advantages or the chance the opponent will err.
Eval Hostage Intermediate
An eval hostage is a position where an engine's evaluation is dominated by one forcing line or material factor, obscuring the true strategic assessment until that factor is resolved.
MuZero Intermediate
MuZero is DeepMind's reinforcement-learning system that masters chess via self-play by learning an internal model of game dynamics with no pre-coded rules or chess knowledge.

Advanced

Dirty Flag Advanced
In chess engine code a dirty flag is a boolean marker that signals cached attack maps or evaluation data must be recomputed after the position changes.
Syzygy Advanced
Syzygy tablebases are endgame databases that store perfect-play results and distances for all positions with up to seven pieces, enabling engines to play flawlessly once few pieces remain.